Rollspel av Square som bara släpptes i Japan.
Är en kinesisk repro som innehåller en version med engelsk text. Är även regionsfri (tryck reset om det inte startar på din konsol, så byter den region).
Har batteri för att spara data. Kan enkelt bytas utan att löda.
LIVE A LIVE is a game unlike any other. Although it's classified as an RPG, it actually contains 9 entirely different chapters each with its own characters, world, and gameplay. When you first boot it up, you can choose one of 7 chapters to start with and you can complete them in any order you want while unlocking the final 2 chapters after you complete the initial 7.
Each chapter is set in a different time in human history starting from the prehistoric era and ending with a chapter set in a sci-fi future. As each chapter is unique, I will go over what I thought of them individually starting with the chapters that I enjoyed most.
https://videochums.com/review/live-a-live
There was a time, back in 1994, when Square released the second-best JRPG on the SNES, second only to Earthbound. That game is Live A Live, which unfortunately never saw a release outside Japan.
The premise behind Live A Live is simple – Square gathered a whole bunch of popular manga artists, gave them a generic JRPG engine, and told them to have at it. What resulted is a 20-or-so hour long RPG that makes Final Fantasy as a series look like the crap it is (or at least, the crap it has been since Final Fantasy 6).
The battle system is the only thing that the first seven chapters appear to have in common. Battles take place on a small grid, using one of the only non-boring ways to do a turn-based battle system. When it’s your turn, you move your characters around the grid and set them up to attack, while at the same time trying to avoid your enemy’s attack range. This means you actually have to pay attention during battle – mashing the frameskip button will usually lead you to a swift death. There is no MP, and lost health is automatically recovered after finishing combat, meaning there’s no need to carry around 99 of every potion.
Live A Live also exhibits one of the hallmarks of a good JRPG – very little to no grinding. Unless you plan on taking out all the optional bosses and min-maxing your characters, there really isn’t a need to grind.. at least, not until the very end of the game, when some slight grinding becomes a necessity. I’m not even sure what the maximum level is, but there’s no need to hit it in order to finish the game.
LAL also has at least some replayability, unlike most JRPGs. There’s a bunch of different endings depending on which character you choose as your main in the final chapter – including one of the coolest design ideas I’ve ever seen in a JRPG. You see, one of the choices for the final chapter is the villain. Choosing the villain allows you to play as the various bosses you’ve fought in all the other chapters against the characters you spent so much time levelling up (and yes, you fight them exactly how you left them at the end of their respective chapters). Don’t ask me why, but that feels exactly like something Shigesato Itoi would do, and is one of the reasons I love this game.
http://www.honestgamers.com/7994/snes/live-a-live/review.html
Live a Live (repro), SNES
Artikelnr: SFC-05-jpg-live2 | Antal sålda: 2 st |
Skapad: 2022-10-27 | Uppdaterad: 2023-12-15 |
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199 kr